Effects of Video Games as Tool for Learning Science at Elementary Level

Authors

  • Wajiha Arshad M. Phil. Scholar, Department of Education, University of Jhang
  • Aftab Ahmad Khan Ph.D., Lecturer, Department of Education, University of Jhang
  • Zeshan Umar M Phil. Scholar, Department of Education, University of Jhang

Keywords:

Video games, learning, quasi-experimental

Abstract

This study examined the effect of video games as an instructional tool for elementary school science students. The main objective was to determine how effective video games are as an instructional tool for students in elementary school. It was a quasi-experimental study. The sample comprised female elementary school girls enrolled in grade four in two public elementary schools. Were 39 students in the experimental group and 35 in the control group. The study's findings proved that the mean scores of students in the experimental group significantly improved when they received instruction through video games. This proved that video games are a more effective teaching and learning tool for science in elementary school.

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Published

2024-03-31

How to Cite

Arshad, W. ., Khan, A. A. ., & Umar, Z. . (2024). Effects of Video Games as Tool for Learning Science at Elementary Level. Al-Aijaz Research Journal of Islamic Studies & Humanities , 8(1), 129-143. Retrieved from https://arjish.com/index.php/arjish/article/view/732